Periodically aims at the player with a red laser, then fires a single high-speed bullet. Slowly walks towards the player, firing spreads of bullets which release more waving bullets upon hitting an obstacle. Slowly walks towards the player, firing tight spreads of 5 fast-moving bullets. Fires many bullets in all directions upon death. Slowly walks towards the player, occasionally firing a V-shaped spread of 5 bullets and predicting the player's movements. Has a chance to fire 6 bullets in all directions upon death. Slowly walks towards the player, occasionally firing a wide spread of 5 bullets quickly followed by a wide spread of 4 bullets. Slowly walks towards the player, occasionally firing a tight spread of 5 bullets. Slowly walks towards the player, firing spreads of three bullets. Occasionally spits out a small cone of poison creep. Slowly walks towards the player, firing bullets. Slowly walks towards the player, firing fast-moving bullets. Slowly walks towards the player, firing two bullets in a V shape. Occasionally fires a cluster of 5 bullets that homes in on the player. ![]() Slowly walks towards the player, firing bullets and predicting the player's movements. Slowly walks towards the player, rapidly firing bullets. Two of the paths will reach dead ends, while one of the paths will lead to the Lich. The third junction has three more paths.Two of the paths will form a loop, while one of the paths will lead to the third junction. The second junction has three more paths.Two of the paths will merge and lead to the second junction, while one of the paths will consist of a single dead end room. Note that the player cannot enter Bullet Hell for the first time when in Blessing Mode or Challenge Mode, but it is always accessible once the rift is opened.īullet Hell always follows the same basic layout:.The rift can be walked around to avoid going to Bullet Hell. After entering Bullet Hell at least once, a large rift will appear in the platform that will take the player to Bullet Hell.The player cannot dodge it even if they walk around the area where the rift would be in future runs. ![]()
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